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Monday
23Nov2009

Battlefield: Bad Company 2 Moments - Episode 2

Rather than a reel of highlights, the latest product of the DICE hype-machine gives us a single example of how to team-down... without firing a single bullet.

(via GU)

Saturday
21Nov2009

Second Awesome Throwing Knife Kill!

Wow, just wow. Another throwing knife kill that makes you cry because you'll never pull of anything soo awesome.

Friday
20Nov2009

The Republic is 1337 for MW2

Its funny when you see something like this in the wild. As seen on the Republic of Gamers Steam community group page this morning. This made my day.

Friday
20Nov2009

Borderlands - Review

I don't think there's been a game since Rainbow Six: Vegas 2 (and more recently Modern Warfare 2) that has held my attention like Borderlands has. The game is set on a harsh frontier planet called Pandora & puts you in search of search of a mysterious legendary Alien Vault.

 

Pros

Guns: There are alot of them. In fact, Gearbox totes that Borderlands has a total of 1 million guns in game & that's A LOT by anyones' standards.

Art: The cell-shaded art style is one of the draw cards of this game. After playing it for extended periods of time, you never get tiresome of the unique way everything looks. I think that without this unique look, Borderlands would be another game lost in the crowd.

Co-op: The ability to build up a character in single player & then jump into a 4 player co-op came with that character is fantastic. There's nothing that has brought soo much fun at a LAN than playing this with 4 other mates.

 

 

Cons

Difficulties With Co-op: you would think that a game that boasts 4 player co-op would make it easy to initiate the game type. Unfortunately this isn't so. Forwarding ports is needed to get the sometimes glitchy multiplayer lobbies to initiate co-op when playing online. I have seen friends use services like GameRanger & Hamachi to get games going.

Lack of Various Mobs to Kill: The first half of the game is spent killing Skags (dog-like creatures with Predator faces) over and over and over...

 That Freakin' Clap Trap: I'm going to bet that someone in marketing said "hey, let's make this game more humorous by adding an annoying talking robot. How annoying is it? Let me tell you, it's more annoying thank Jar-Jar Binks, crossed with that careless neighbor that plays loud music at all hours of the night. 

 

Conclusion: Despite it's minor shortcomings, Borderlands is a great game and one that needs to be played co-operatively to REALLY enjoy everything that it offers.

 

Thursday
19Nov2009

Modern Warfare 2 – Online ping monitoring

In competitive gaming circles, having greater than 30ms difference between teams on a server was ruled an “unfair server”, so it is interesting to read the truth about pings in the online MW2 experience.

The truth was supposed to be that the IW.net experience was going to be far superior than the one getting on dedicated servers. Far from it in my opinion. Now we have some numbers to back up that opinion.

SarahB on IW’s official forums (source) has given us all a way to better monitor your online ping. Here is her technique:

Navigate to the folder: ‘program files\steam\steamapps\common\call of duty modern warfare 2\players’ and open the file config_mp.cfg

Change scoresping_interval from 100 to 20, and maxbars from 4 to 10 (10 is the max).

This means that each of the 10 bars represents 20ms, with full green being 20ms or lower, and 1 red being 200ms or higher.

WHAT IT LOOKS LIKE:

 

WHAT HOST ADVANTAGE LOOKS LIKE:
http://img52.imageshack.us/gal.php?g=hostadvantage1.jpg

The sad truth? You might wanna pound a few beers before you read this:

• The host is immediately obvious, he’s the guy with 0-20 ping (full green).
• Most people usually connect with about 101-200+ms.
• Most people are connected at 200+ms (3 or less bars on normal cfg settings).
• On regular cfg settings, 4 bars means up to 0-100 ping, 3 bars 101-200, 2 bars 201-300, 1 bar is 301+.

Hosting Issues

Note that the maximum players you can host apparently depends on your upload speeds. From [3rdArmy]CW-4, who found this in a dvar dump (thanks Garetjax for the heads-up):

band_12players “384k”
band_18players “580k”
band_2players “64k”
band_4players “128k”
band_8players “256k”

The “580K” refers to the upload speed. Just FYI, most of you out there have 384k.

SourceBASHandSLASH

I know this means modifying files and Infinity Ward have said that they may ban those who do so, so I'd advise to proceed with caution.